Slave to the Muse
By
Pirin Ventpirnil
I
am someone who harbors a good dose of both skepticism and fantasy. I would
never suggest that you believe there is an actual muse who resides either in or
out of your thoughts. However I would never suggest there wasn’t. Instead I suggest
that you pretend there is regardless.
Referring
to your muse can be very handy: It wasn’t you who needed the tatting bobbin —
but her. It wasn’t you who decided to create four new Pinterest boards instead
of working; she made you do it. See?
It
may seem that pretending you have a muse could get you in a lot of trouble —
like anything else — if taken too far... So a word of caution here; I
assure you, your muse does not need donuts or shoes… or cigarettes. ( A glass of wine…
well…)
I
let my muse have her way with me, whenever she wants and I try to give her what
ever she desires. If she wants to write about Sam Peckinpah and the nature of
masculine imagery, even though I am
supposed to be working on other things, I let her.
If
she keeps nagging me about that faded, puce, velvet, box she wanted so
badly but I refused her; I get on the phone, call the antique store in Virginia where she saw the
damn thing, and have them send it.
If
she needs to go to a museum, I turn the outing into an excuse to socialize with
a neglected friend, and go. While at the museum if she wants me to pay
attention to the Aztec wing (which I normally do not enjoy) I pay attention.
Yes
at times she can be demanding, pricey and prone to sucking up my time, but I do
not mind. As long as she comes to me often — allowing me the benefit of her
expertise and the joy of her excitement — I will never mind. Because, save for
that time I did liquid acid and listened to Darkside
of the Moon on a headset in a tiny attic somewhere in Atlanta, being inspired is just about the best high I have ever experienced.
I
have found the more readily I succumb to the muse the more willing she is to let me get to
work when it is necessary and — this is the most important aspect — I am far
more creative and successful at coming up with answers and ideas when I do.
Inspiration is the domain, the life-blood and the delight of the muse. It is she who wants you to get all of the things that appear useless but are inspirational. It is she who wakes you up in the middle of the night with an idea. It is she who allows you to put the pieces of the jigsaw together and arrive at that salient moment of connection and clarity.
Inspiration is the domain, the life-blood and the delight of the muse. It is she who wants you to get all of the things that appear useless but are inspirational. It is she who wakes you up in the middle of the night with an idea. It is she who allows you to put the pieces of the jigsaw together and arrive at that salient moment of connection and clarity.
There
are probably many diverse ways of conjuring the muse here is one.
Simply
read the following list of subservience every morning, attempting to follow the
rules, while watching for her to appear:
I
must always try to get what she wants
I
must, whenever possible, stop what I am doing and answer her questions, writing
down her thoughts
I
must go where she wants to go, and do what she wants to do, when she calls
I
must feed her constantly with sound, images, ideas and objects that she adores
or is fascinated by
I
must arrange my life in a way that will allow her to feel some freedom
I
must accept that I will not always understand her motives but I must believe
they are valid
I
must always strive to manifest her ideas and influences into at least a few
physical representations
The 9 Dynamics of Style
How to Attract Others to Your World and Maintain Attraction
By Pirin Ventpirnil
The process of
World-making requires certain ingredients if it is going to be a World that
attracts outside attention and staying power. Even if one is not interested in longevity
or attraction, cohesive World-making is a rewarding, perhaps even revealing,
exercise. It can also be an illuminating and entertaining game when used to dissect
other worlds.
For this game, attempt
to apply all nine aspects to your “World” regardless of it’s size. If your World
appears to be missing any of the elements, work out how they could be included
by pulling material that is authentic
to you and your life.
(Numbers correspond
with Organon 9 World categories and are not chronological)
03. Familiarity
(normal)/comfort
An element that is easily
accepted, that is normal within the culture, and recognized immediately as
being so (American flag, an Eames chair, Home Cookin’). This imparts a sense of
comfort and bonding, and something one can easily understand serves as a
message that your world is safe.
05. Beauty (connection)/pleasure
Beauty is in the eye
of the beholder but it is also an easily accessed element of any given culture if
one observes the culture for a space of time. A cohesive color story, an
obvious show of skill/talent, a gracefully flowing line, well executed mimicry
(simulating nature) — an element that immediately pleases, and easily connects,
with the people within the targeted culture.
09. Symbolic
(repetition)/signature
Repetition of a symbol
(logo/name) is often the easiest way to signify a personal signature, but it
can also be a certain way something is always presented, a recurring sound, or
a repeated angle, etcetera. A good signature serves as a marker that not only
reinforces the presence of the specific Creator but also allows the viewer to easily identify the Creator and
therefore feel as if they are a connoisseur of sorts, as in: “I can tell — it’s
a Picasso!” or “the Smiths!
I love them!” This greatly helps with continued recognition and connection.
11. History
(legend)/validity
History can take
several forms but is often in word form. It can be a connection to an
historical event, a legend, or a line of personal descendents in the same field
(a family of bee-keepers). Ones own family can work if presented well. It can
also be represented as a universal symbol that connotes history such as a
crest, or an image of an ancestor(s). It is the aspect that signifies this World
is somehow connected to the past and therefore valid through the duration of
time. History can be applied as a “look” without the need for it to actually be
true (Ralph Lauren).
08. Polar
(contrast)/subconscious
Something that is the
other side of what appears as the dominant theme: if pervasively modern, an
element of old, if pervasively complex an element of simplicity, if dark in
theme an element of light, if ordinary in subject matter — such as house work —
then infuse something lofty like science (Martha Stewart), etcetera. Usually
the polarity is interwoven with the dominant theme like a thread through out,
appealing to our subconscious need for polar balance.
13. Authenticity
(vulnerability)/passion
This is highly
personal, a revelation of one’s own passion. Perhaps in the form of a subtle
visual expression as in attention to detail, or a subtle essence that reveals
how much love and devotion exists. This can also be expressed in words
describing the pains taken to produce the end result. A showing of passion,
like the vulnerability in Billie Holiday’s voice, lets others know that the Creator
is willing to give a piece of themselves for their cause, they are invested in
what they are saying and doing (…so we can be to). You can of course
manufacture this as well, but it may impact your longevity.
07. Culture (roots)/interest
An element that
alludes to your ethnic roots, or heritage, the sub-culture or group one belongs
to (or wants to imply they belong to). This is interesting to those who are not
part of this culture/group, as we are all fascinated by other ways of being —
other “clubs” — and is self-confirming for those who are part of the
culture/group — “in the club.” (Alluding to wealth-fame/aspiring to wealth-fame
is clearly effective).
02. Disturbing (instinct)/memory
An addition of a
disturbing element can take the form of some aspect that is a little ugly,
violent, sexual, or hyper real to the point of severe artificiality or
exaggeration. This subtly triggers the instinct of revulsion/attraction
therefore making the image, sound, etcetera, striking and memorable (Ronald
McDonald or a minor key). This is best as a subconscious stimulus not overtly
detected, but if you are really going for memorable… (or contemporary status).
12. Uniqueness
(innovation)/excitement
Incorporating an
aspect that is quite new, never before seen, or at least a new perspective on a
familiar subject. This usually comes from the combined life experiences and
influences that are individual to the World-maker. Innovation creates
excitement and a feeling of freshness particularly for those over-saturated in
a given field or genre — such as buyers, curators, agents, publishers — the ones most
likely to be in a position to advance your world. But it is best to remain cohesive
to the current zeitgeist — nothing too new! Or you may find your world is
marginalized.
If you aspire to be
truly unique, all of the above could be used as entryways into further
exploration and manifestation, each dynamic a kind of rabbit hole that spirals
toward a deeper understanding of the self, ones society, and by extension the
all.
The
Three Stages
By Pirin Ventpirnil
By Pirin Ventpirnil
In
the process of decision-making there are three options:
1.
To let life
take its course
2.
To change
3.
To embrace
and incorporate
The
first requires the ability to just ride the wave, letting go of control,
loosely navigating while allowing “life” to basically set the course.
The
second requires the ability to see from an outside perspective, discarding
ingrained beliefs/habits, in order to change — transform — and therefore create
a different outcome.
The
third requires trust, ingenuity in morphing in order to absorb
elements into the matrix, and the ability to remain dedicated to the goal.
Each
of these connects to the first, second and third stages of the creative
process, respectively. This is important as it lends a clue (a clue mind you,
nothing set in stone) to when best to use either of the three, for example:
First
creative stage: this initial step in the creative process is connected with
being able to let life circumstances lead for a while in order to find out more
information as an observer. This is often important when first starting out on
any endeavor in the form of playing with ideas, and/or wandering, letting
yourself be attracted to new inspiration/information; Listening, watching,
absorbing, experimenting.
(“Slave
to the Muse” is a good exercise for this stage)
Second creative stage: the next creative juncture
— change — is greatly aided by letting go of habits, and what we believe is
right and wrong — in a sense — deeply held viewpoints on how something should work, or a process that always
worked in the past but no longer bears fruit. It requires one changes their idea of what they think is true. This is a transformative
moment that requires we see from a viewpoint outside the self. It can mean the
difference between creative growth and creative stagnation.
(“Grail” is a good game for this stage. Note:
coming soon)
Third
creative stage: the final phase
requires loyalty and dedication. No longer letting “life” man the ship, no
longer changing beliefs, in the third stage one has reached the point where it
is necessary to be persistent. Time to stay the course, trust that the decision
is sound and therefore whatever arises in this stage is not to lead down an
arrant path or provoke change. All arising situations are to be incorporated as a vital aspect of the
stage; or set aside. At this point it is a matter of time…
(“Bluish Print Destiny” is a good game for
this stage. Note: coming soon)
Postscript
The
creative process like the generation of life itself — the ultimate creative
process — resembles the workings of the Mandelbrot Set, continuously emerging
into wholeness all the while generating tiny vortexes on the periphery where
the process is continuously spiraling through the stages. In other words even
when one is deeply enmeshed in the third, dedication phase smaller tangential
creative processes are taking place, cycling through all three stages anew.
Usually
these tiny vortexes are connected to the larger process but consciously returning to prior
stages can be informative by
focusing on some aspect of the larger
process and questioning whether more information is needed here, or a small
change in thinking is required in some area.
And
sometimes a new, yet related, world is emerging with fresh ideas and insights
that is only loosely connected to the larger process, perhaps emerging one day
as the main.
A
Path Through the Weeds
By Pirin Ventpirnil
Some
are born at the foot of a straight and narrow road. Perhaps bitten early by the
angel of clarity, perhaps handed the gift of a singular focus, they proceed directly
forward through life, rarely straying from their trajectory towards a known
destination. This game is not for these happy few.
This
game is for the rest of us whose lives look more like a riotous tangle of
intersections, tangents, footpaths and alleyways. The purpose of this game is
to sort through these snarled, weedy walks, and find a cohesive whole — a
direction, a sense of a path:
1.
Begin by making a list of all significant interests. This is the moment to
really spend time trying to remember all the things that seemed as if they
sparked a deep connection. The list should include objects and imagery, inspiring
people, careers both fantasy and real, all creative projects and interests.
2.
Get a large piece of blank paper and write the word “path” in the center. Then
randomly place all items on your list around the center word. Make a circle or
box around each item. The point here is to gather all the bits in one place and get an overhead view of who you are even if it doesn't make sense yet.
Now
begin connecting everything that seems related with a line. If one of the
interests seems a distinctly strong direction in your life connect it to the
center “Path.”
Here’s
the tricky part, everything has to be connected to at least two things. There
can be no dangling interests so this
means some items will need to be coerced to work together. Open up, be
receptive, and believe they can. Many lines may extend from one item, only a
few from another, just get them all connected. The end result will look like a
big tangle.
When
all possible connections have been exhausted stop.
Note:
an item can be dropped from the tangle altogether but only if it is really a
random interest or one that you feel certain will not play a part in your
future life.
3.
Turn to a new page and, referencing the tangle of connected interests, start
grouping all items connected by a line into separated lists. Place these lists
across the page in a row. Make as many lists as needed to cover all interests
connected to each other. Some interests will be connected to several different
lists just repeat in each list. It
may get confusing just do your best it isn’t a test. The main agenda is to get distinct groups of items that include everything on your list.
4.
Draw a rectangular box at the top of each list then find a single word or
phrase — an all-encompassing concept — that best describes everything in that list. If you have a list of movies (your lists
will most likely encompass a much more diverse array of items), instead of
titling the list “films,” find the thread that ties all of the films together
such as: “Gothic lighting” or “films centered around orphans.” In other words
you are searching for an essence rather than a defined shape.
Note:
Pay particular attention to those items you connected to the word “path” as
these should be directly linked to titles.
5.
The next goal is to condense the lists down to a smaller amount of lists as if
you were creating a seeding chart for the super-bowl. If you have fifteen lists
you are now trying to create ten lists by combining titles that can work with
each other in a single concept.
There
are two ways of condensing: you can rename one of your titles to incorporate
two or more concepts; or you can just merge a concept into another, adding that
group to an already existing title – but it has to make sense. The titles
should be making this easier than trying to squeeze entire lists together. Connecting
two or more titles may require an entirely new perspective on your interests,
but this is where the magic happens.
Take
it a step at a time but keep going until you have squeezed all of your titles
into one all-encompassing sentence,
phrase or word! If you get stuck at two titles, try having two contrasting
elements in your final sentence/phrase, using the contrast as an integral part.
Note:
O.K. you can have a couple final concepts if absolutely necessary…
And
there it is! This is your path! Or at least a vital part of it. Obviously this
final title is not going to be “you are an artist,” it will probably not be a
direct career choice, it’s a direction probably not a specific destination.
I
strongly suggest keeping your original lists. These lists are an essential part
of your history and can be continued to be used many times through out your
life.
This
exercise is great for smaller issues as well. It can be very helpful for
sorting out a specific art project, working through a disparate conglomeration
of writing themes or any project that has a cluster of ideas floating around
needing to be harnessed into a whole.
3 comments:
Dear Rebecca
Thank you so much for being so inspiring and sharing your world with us! These games have really helped me to unveil deeper ideas and explore new connections in my thinking. The images you pair with the sections are just wonderful.
As always I cant wait to see what you share next.
Nat Xo
Thank you Nat! I am so thrilled you found the games enjoyable/revealing!!! So fun to feel I contributed to the self exploration of some one so amazing and talented!!!
Wow! I have just finished the Path Through the Weeds game and had a powerful sensory experience: it really was like being in the thick, weedy patch of my interests. In the past, these weeds seemed too dense and diverse to bother coalescing. But through this exercise, I realized I had been so focused on the minutiae of the leaves that I couldn't even see that they were all the same species and closely related families. No longer weeds, these became beautiful herbs: some flowering with readiness to use now, others seeding themselves for later renewal, and all having some purpose for me to explore individually or combine into elixirs to increase my passionate self-awareness.
The new lists, maps, and other raw materials I have gained from this game are so rich. I will be returning to this time and time again throughout my life to make subtle changes and discover new patterns and pathways.
Looking forward to playing the rest of your games, and gratitude for your sophisticated creative guidance!
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